v0.0.3 is likely as efficient as I'm going to get it, until I start adding actual features. I'll be holding the testing phase for v0.0.3, with its improvised tiles and finished sprites with zero actual gameplay features until around midnight EST tonight. If there is large public opinion for extra tests, another one may be held later this week if I get a day off.

Pre-Release v0.0.3 Test : Monday (Jan. 18th, 2010) from 3:30PM EST to 12:00AM EST.

Enjoy!

The download link and change logs can be found on the forums. wink

I've put some content into the new site design, so feel free to check out any of the links. Unfortunately there's a lot of data missing that could be filled, so I'll have to rely on the community for that. wink

Enjoy!

Not many goodies in Sakuramisora yet--I'm just working on getting it to where even netbooks should, in theory, be able to play it well. Somehow the base source proves to have so much spaghetti code that nothing runs quite well.

Everything done in v0.0.2, much like v0.0.1, is within the server itself. I have barely touched the client yet with my work schedule, sorry.

Starting from v0.0.3, download links will accompany the posts in the forum itself, which can be located at the 'Downloads' link in the menu. You actually have to register on the forums first--consider it an incentive to participate in the community and get to know everyone!

The change log, current known issues, as well as plans for v0.0.3 can be found on the forum post as well. smile

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